last demo patch! (for now...)


I need this game FLASHY but INTUITIVE...

Thanks to everyone who's tried this game out so far! I've heard the feedback and I've been trying to patch it up bit by bit. My goal is to prepare this demo for Steam Next Fest, and it's been a challenge so far. The biggest hurdle is boredom; game feel stuff gets REAL boring. Sure, the game feels good to new players, but it's not as satisfying as putting in a new enemy or creating a new level. Still, no one will get to those new enemies or levels if they get sick of the game in the first five minutes, right? 

I've added some new features to the demo to help new players struggle a little less, making some aspects a bit more clear, as well as fix some annoying bugs (not me).  To be honest, I REALLY want to start working on new level stuff, so this is probably the last demo update I'll post for a while, unless I somehow get five billion views on this devlog.

-Added an outline to characters whenever they're currently armored and can't be damaged. Attacks like any boss strings or player special moves will have this effect.
-Added tutorial dialogue that changes depending on if a controller is plugged in or not. It's a WIP and won't work if the controller isn't plugged in before the game is launched, but hopefully works ok for now!
-Added new dialogue for Biff in certain spots.
-Added a new "hardcore" mode. This only changes the Sue Flay fight, so turn it on and give it a try! (hold down both attack buttons when selecting story so you can just select her boss fight.)
-Restored (or created) the OG vision for level 1-2, the desk scene in the gif!
-Fixed "moonwalk" bug. (Occurred whenever you were hit in two directions at once as well as falling.)
-Fixed 5.1 second stun bug. Apparently I was overriding attack data after the player stunned a boss for the first time.

Files

BUBHT DEMO 45 MB
1 day ago
bubhtweb.zip Play in browser
1 day ago

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